[Multi] Super Street Fighter IV

      Changes und was zu den 2 neuen Chars:

      Yun

      • Yun's Super is the infamous Genei Jin (Custom Combo) from Street Fighter 3 Third Strike. It has the trailing shadows you remember and he can Cancel the recovery on all moves, plus everything juggles. A few players were able to land combos that took off 40-50% of their opponent's life, and went up to 50-60% when they had them cornered. Also, this can be Super Canceled into off of Yun's Shoulder Attack.

      • Ultra 1 is his You Hou, it hits four times, but the last hit is a Launcher. If the first hit connects cleanly, he will go into animation. If not, Yun does the other attacks anyway, like Makoto's Ultra 2. This has a very short range and does not hit on any Focus Attack Dash Cancels. But he can follow up an Ultra 1 with his Lunge Punch or Genei Jin combos, but only if you activate before you land the Ultra 1.

      • Ultra 2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides his opponent in the air like a skateboard, then kicks them down to the ground. This also does not combo from any Focus Attack Dash Cancels because of its short range.

      • All Yun's specials from Third Strike are in the game. Including his Palm, Flip Grab, Dragon Kicks, Shoulder Attack, etc. Light Punch Palm is a fake, Medium and Hard change the distance the opponent flies away.

      • His Dive Kick is great, like Rufus' and his overhead, Toward + Medium Kick, can crossup a grounded opponent.

      • Yun's Shoulder Attack seemed to have worse range than you'd think. His Dragon Kicks also seemed to trade quite a bit, but the EX version seems like it will be good anti air.

      • Yun has his Third Strike target combos.

      • Some players have claimed Yun feels "sluggish" like Makoto in SSF4.

      • Yun's Ultras do not combo off his Standing Medium Kick Launcher.

      Yang

      • Yang's command dash was in and crossed up like Ibuki's in SSF4.

      • His EX Fist Slashes looked like a great move, crazy fast.

      • He also has his Third Strike target combos.

      • Yang's Ultra 1, Raishin Mahhaken, makes him throw out a single attack — if it connects cleanly, animation follows. If not, the ultra ends there — similar to Makoto's Ultra 1. This will only connect from close range only.

      • Ultra 2, Tenshin Senkyuu, rolls forward along the ground and goes up in the air with a rising kick. If Yang connects cleanly on the ground with the roll portion, the rest of the animation kicks in. If not, Yun goes up in the air with kicks. This Ultra will pass under fireballs and it has some tracking properties. If his Ultra 2 is started while the opponent is in the air, Yang will rise up with kicks where they're jumping, but in this scenario it won't lead to full damage. This can be comboed into off of a Focus Attack Dash Cancel or Medium Kick Launcher for less damage, again it won't connect fully in these situations.

      • Yang's Super is his Seiei Enbu (Custom Combo) from Third Strike. Works much the same way, but not as good as Yun's.

      Hakan

      • Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on.

      • Capcom also gave him a Kick follow up after performing his Oil Shower. Another follow up option after Hakan's slide allows the choice between doing more damage or oiling up again. Also, he can reportedly combo Standing Light Kick into his Oil Shower.

      • Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempts to jump towards his opponent and grab them.

      Other Characters

      • Zangief's EX Green Hand no longer knocks down. Range on his Ultra 2 was increased, but so was the recovery time.

      • Seth's Jumping Hard Punch is gone, the one copied from Dhalsim. It wasn't clear what exactly this was replaced with.

      • The distance Blanka flies away after a blocked Beast Roll has been cut in half, making it much easier to punish if blocked.

      • Ryu and Akuma's Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. Crossing up with a Hurricane Kick still works, though.

      • Juri's Kick Fireball seems easier to combo with now.

      • E. Honda's damage has been reduced, and it may be harder to combo into his Hundred Hand Slaps. Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.

      • Ken's EX Hurricane Kick can be blocked low. He has more recovery on his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an EX Fireball, just like Ryu.

      • Guile's damage has been nerfed and his Sonic Boom no longer builds Super meter. It seems unlikely that the latter change will stay in the game, though.

      • M. Bison's Ultra 2 is now a charge motion with way more recovery.

      • Cammy's normal moves are easier to combo with now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX version can still be Tiger Kneed (done instantly).

      • Makoto's EX Dash Punch (Hayate) now breaks armor. She also received a slightly faster walk speed and her Axe Kicks are more like they were in Third Strike.

      • Dudley had an EX version of his "Ducking" attack added. This is where he slides forward and can punch or uppercut, it lacks Super Armor. This travels the same distance as the Hard Kick version, but recovers almost instantly. Crouching Hard Kick (Launcher) may be faster, although it's debatable at this point. Jumping Hard Kick knocks down in air-to-air situations.

      • Chun-Li had no apparent changes, although it seems like her Crouching Hard Kick sweep doesn't do as much stun.


      eventhubs.com/news/2010/sep/10…-street-fighter-4-arcade/
      Geez u suck man...
      Put your punches where your mouth is and actually try to hit me!

      • Seth's Jumping Hard Punch is gone, the one copied from Dhalsim. It wasn't clear what exactly this was replaced with.

      Das wird Seth sehr, sehr wehtun. Das war einer seiner wichtigsten Tools.

      •E. Honda's damage has been reduced, and it may be harder to combo into his Hundred Hand Slaps. Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.

      Krass.

      • Guile's damage has been nerfed and his Sonic Boom no longer builds Super meter. It seems unlikely that the latter change will stay in the game, though.

      STIRB GUILE, STIRB!!!!!!!!!!

      • M. Bison's Ultra 2 is now a charge motion with way more recovery.

      Was soll das denn? Bison's zweiter Ultra wird dadurch komplett nutzlos. Nightmare Booster for life...

      • Cammy's normal moves are easier to combo with now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX version can still be Tiger Kneed (done instantly).

      Sauber! :thumbsup:
      Hm, Cody scheint okay zu sein. Walk Speed nice, der HK Ruffian trifft wohl auf größere Gegner auch im Crouch (endlich guter U1 Hitconfirm), dafür geht der EX Zonk nicht mehr so weit, hoffe wenigstens der normale, sonst ist das Ryu MU was schlechter. Aber WTF?
      Normal Zonk is not FADC'ablem war er nie xD

      Rose U2 nerf, kA wie sich das dann im Spiel zeigt, aber hört sich an als ob man es nicht mehr als Pressure Ender nutzen kann, wenn jetzt 0 Inv mehr gegen Attacken da ist... könnte den U recht stark ziehen.
      Geez u suck man...
      Put your punches where your mouth is and actually try to hit me!
      das muß jetzt
      drei sachen die mich bei ssf4 am meisten aufregen.

      1. unfairer punkte verlust durch diskonekt, ist mir schon so oft passiert über 10 000 punkte hab eich ingesamt verloren 90% der kämpfe hätte ich gewonnen, war aucdh oft so das ich schon gewonnen habe und dann aufeinmal disconekt und dann gleich -50 punkte, wäre sonst mit ryu bei 7000 punkten mindestens

      2. scheiß controller wird immer schlimmer, wobei nur auf steurkreuz bezogen, so ist oft glücksache was raußkommt -.-

      3. ich werd zu agresiv wenn ich zocke, was eigentilch total net mein charakter ist bin eh n ruhige und netter typ aber sobald ich zocke gute nacht, ich kann mich net kontrollieren. vieleicht liegst daran das ich sonst mein frust n irgens abbaun kann also kommt es in spielen rauß
      hab schon deswegen überlegt ganz aufzuhören
      naja hätte ich net soviel scheiße im leben erlebt wäre es sicher anders gelaufen, aber das können nur die wenigsten verstehen.
      Und hier das gleiche von Eventhubs:



      Edit:
      Meine Meinung dazu,

      zum einen bin ich stark überrascht das Cody so weit oben ist, obwohl er
      1. in der Tierlist so weit unten ist und
      2. kaum auf Turnieren oder online anzutreffen ist.

      Dann ist es ein Rätsel das Charaktere wie Rufus, die definitiv nicht schlecht sind, fast garnicht genommen werden. Diese Liste beweist aber wieder die starke überlegenheit der Tierwhores. Vanilla Time, "Ich spiele Sagat nicht weil er Top Tier ist, ich mag den Charakter und Gameplay", als ob... wo zur Hölle steht der King jetzt, fast am Ende! Und Charaktere wie Bison und Chun, die in der List steigen, sind auch da wieder zu finden.

      Aber immerhin ist meine Rose doch nicht so overused <3
      Geez u suck man...
      Put your punches where your mouth is and actually try to hit me!

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Bluefalcon“ ()

      Eigentlich is mir ja wurst was andere denken, aber dann iwie doch nich. Das match hab ich heute arg verschissen, hat Rob sehr gut gelesen und reagiert. Die Tage bekomm ich dafür ne Revange :ugly

      Edit:
      • Hakan, Makoto, Guy, Dudley, Dee Jay — Oct. 26, 2010

      • Ryu, Ken, Akuma, Gouken, Dan — Nov. 2, 2010

      • Chun-Li, C. Viper, Sakura, Rose, Cammy — Nov. 16, 2010

      • Juri, Ibuki, Cody, Adon, T. Hawk — Dec. 21, 2010

      • Zangief, E. Honda, Rufus, Abel, El Fuerte — Janurary. 18, 2011

      • Balrog, Vega, Sagat, M. Bison, Seth — Feb. 15, 2011

      • Guile, Blanka, Dhalsim, Fei Long, Gen — March 15, 2011

      • All 35 new costumes — April 26, 2011, 1,440 Microsoft points, or $18.00 USD
      Geez u suck man...
      Put your punches where your mouth is and actually try to hit me!

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Bluefalcon“ ()

      Surprise!!!!!!


      NOT

      "Is there a possibility of DLC content from the arcade edition of SSF4 ending up on the consoles?

      Ono: I have started writing a proposal to the [executives] for SSFIV Arcade Edition's [content to be made available as] DLC. Please wait for the results. ;D
      "
      Geez u suck man...
      Put your punches where your mouth is and actually try to hit me!